Upgrading currently does increase products made, but at only 1% per upgrade and the incremental price is huge, at 4 upgrades you're paying close to 10k for a 1% upgrade.
Id say increase it to 5% per upgrade to make it worthwhile. And/ or global upgrades at player / ceo level to increase production of certain products for all his companies.
Upgrading currently does increase products made, but at only 1% per upgrade and the incremental price is huge, at 4 upgrades you're paying close to 10k for a 1% upgrade.
Id say increase it to 5% per upgrade to make it worthwhile. And/ or global upgrades at player / ceo level to increase production of certain products for all his companies.
The last one would be really, really expensive though 🤔
I don't think the problem is the amount of goods produced by person, in my opinion the biggest problem is the low amount of people working and the fewness of products to compete and work with.
I don't think the problem is the amount of goods produced by person, in my opinion the biggest problem is the low amount of people working and the fewness of products to compete and work with.
It's both.
Being able to increase production rate per worker allows you to get a higher margin and/or allows you to pay higher wages while maintaining the margin.
Amount of people working isn't very high either indeed, and current 'droid workers' only work 1 job each, so 400 'droids' only work the same as 40 players. I assume this will be increased again soon. The problem remains though that companies only compete for workers based on wages, maybe another metric could be nice.
[quote=AppleStore]I don't think the problem is the amount of goods produced by person, in my opinion the biggest problem is the low amount of people working and the fewness of products to compete and work with.
Quoting XDCD:
It's both.
Being able to increase production rate per worker allows you to get a higher margin and/or allows you to pay higher wages while maintaining the margin.
Amount of people working isn't very high either indeed, and current 'droid workers' only work 1 job each, so 400 'droids' only work the same as 40 players. I assume this will be increased again soon. The problem remains though that companies only compete for workers based on wages, maybe another metric could be nice.