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Community » Forum » Business » Game idea

AppleStore
Mogul   VIP
I have an idea which would totally change some elements of the game which in my opinion aren't good.

-Increase the number of bots to 1-2k (but with a minimum wage of like 35 USD, just like real life)
-Increase the number of bot customers to around the same Niveau

These two changes would in my opinion make the game more realistic and enjoyable. Because just like in real life it would lead to more traffic in the stores and more employees. Because in real life there would most likely be at least 1000 customers in central New York and Los Angeles.

-Add another city to the game (Miami for example)
-or: make the existing cities bigger

As all plots are taken there is no room to buy any, and just like real life, the cities would most likely be expanded if that is the case.

-The ability to rent plots

Someone already had this idea but I thought it was so good so I would like to add this here as well.

-Make the customer and taxes more realistic

If I should be serious, I don't really like this, but that would make the game more realistic. One example is to decrease the number of customers in Finland to a lower Niveau than in USA, as that is the case in real life. But to make that fair the taxes would need to be higher in Los Angeles than in Helsinki. That's the reason why I wouldn't like this.


What do you think of this ideas? Would be interesting to discuss them a bit.
SlackerGuy
Mogul   VIP
I like your idea is great!
XDCD
Millionaire   VIP
Quoting AppleStore:
I have an idea which would totally change some elements of the game which in my opinion aren't good.

-Increase the number of bots to 1-2k (but with a minimum wage of like 35 USD, just like real life)
-Increase the number of bot customers to around the same Niveau

These two changes would in my opinion make the game more realistic and enjoyable. Because just like in real life it would lead to more traffic in the stores and more employees. Because in real life there would most likely be at least 1000 customers in central New York and Los Angeles.

-Add another city to the game (Miami for example)
-or: make the existing cities bigger

As all plots are taken there is no room to buy any, and just like real life, the cities would most likely be expanded if that is the case.

-The ability to rent plots

Someone already had this idea but I thought it was so good so I would like to add this here as well.

-Make the customer and taxes more realistic

If I should be serious, I don't really like this, but that would make the game more realistic. One example is to decrease the number of customers in Finland to a lower Niveau than in USA, as that is the case in real life. But to make that fair the taxes would need to be higher in Los Angeles than in Helsinki. That's the reason why I wouldn't like this.


What do you think of this ideas? Would be interesting to discuss them a bit.


While you do have some good ideas I don't agree with all of them.
- Increased bots is indeed a good idea -> preferably if they do buy supplies as well.
- This does have to come with increased (fixed) costs though, definitely when talking about the numbers you mention.
- Another city or extra doesn't seem needed, there's still plenty of land available (I know I a lot of it but: selling it just kills everyone's profitability).
There does need to be some improvement, such as specialisations or something else to prevent everyone just building the same buildings and competing only on price. Without that, the same thing will just happen to any new land. (Just FYI: cities don't just magically expand they have to buy it and only do so when profitable).
- Renting land plots or buildings is a very good idea, I like that (make sure the tenant can't sell the land).
- Making customers / taxes more realistic (location based) seems like a good idea, but what is that? In this game there's more residents in Helsinky than LA, so why should it have less customers? I would rather have it be realistic based on nearby residents (i.e. busy apartments increase customers to the nearest retail store more than one a few squares away) -> this would also motivate players to build more apartments rather than just retail.
SlackerGuy
Mogul   VIP
Quoting XDCD:
[quote=AppleStore]I have an idea which would totally change some elements of the game which in my opinion aren't good.

-Increase the number of bots to 1-2k (but with a minimum wage of like 35 USD, just like real life)
-Increase the number of bot customers to around the same Niveau

These two changes would in my opinion make the game more realistic and enjoyable. Because just like in real life it would lead to more traffic in the stores and more employees. Because in real life there would most likely be at least 1000 customers in central New York and Los Angeles.

-Add another city to the game (Miami for example)
-or: make the existing cities bigger

As all plots are taken there is no room to buy any, and just like real life, the cities would most likely be expanded if that is the case.

-The ability to rent plots

Someone already had this idea but I thought it was so good so I would like to add this here as well.

-Make the customer and taxes more realistic

If I should be serious, I don't really like this, but that would make the game more realistic. One example is to decrease the number of customers in Finland to a lower Niveau than in USA, as that is the case in real life. But to make that fair the taxes would need to be higher in Los Angeles than in Helsinki. That's the reason why I wouldn't like this.


What do you think of this ideas? Would be interesting to discuss them a bit.


While you do have some good ideas I don't agree with all of them.
- Increased bots is indeed a good idea -> preferably if they do buy supplies as well.
- This does have to come with increased (fixed) costs though, definitely when talking about the numbers you mention.
- Another city or extra doesn't seem needed, there's still plenty of land available (I know I a lot of it but: selling it just kills everyone's profitability).
There does need to be some improvement, such as specialisations or something else to prevent everyone just building the same buildings and competing only on price. Without that, the same thing will just happen to any new land. (Just FYI: cities don't just magically expand they have to buy it and only do so when profitable).
- Renting land plots or buildings is a very good idea, I like that (make sure the tenant can't sell the land).
- Making customers / taxes more realistic (location based) seems like a good idea, but what is that? In this game there's more residents in Helsinky than LA, so why should it have less customers? I would rather have it be realistic based on nearby residents (i.e. busy apartments increase customers to the nearest retail store more than one a few squares away) -> this would also motivate players to build more apartments rather than just retail.[/quote]

Yeah, I try to buy land for an apartment.
AppleStore
Mogul   VIP
Quoting XDCD:
[quote=AppleStore]I have an idea which would totally change some elements of the game which in my opinion aren't good.

-Increase the number of bots to 1-2k (but with a minimum wage of like 35 USD, just like real life)
-Increase the number of bot customers to around the same Niveau

These two changes would in my opinion make the game more realistic and enjoyable. Because just like in real life it would lead to more traffic in the stores and more employees. Because in real life there would most likely be at least 1000 customers in central New York and Los Angeles.

-Add another city to the game (Miami for example)
-or: make the existing cities bigger

As all plots are taken there is no room to buy any, and just like real life, the cities would most likely be expanded if that is the case.

-The ability to rent plots

Someone already had this idea but I thought it was so good so I would like to add this here as well.

-Make the customer and taxes more realistic

If I should be serious, I don't really like this, but that would make the game more realistic. One example is to decrease the number of customers in Finland to a lower Niveau than in USA, as that is the case in real life. But to make that fair the taxes would need to be higher in Los Angeles than in Helsinki. That's the reason why I wouldn't like this.


What do you think of this ideas? Would be interesting to discuss them a bit.


While you do have some good ideas I don't agree with all of them.
- Increased bots is indeed a good idea -> preferably if they do buy supplies as well.
- This does have to come with increased (fixed) costs though, definitely when talking about the numbers you mention.
- Another city or extra doesn't seem needed, there's still plenty of land available (I know I a lot of it but: selling it just kills everyone's profitability).
There does need to be some improvement, such as specialisations or something else to prevent everyone just building the same buildings and competing only on price. Without that, the same thing will just happen to any new land. (Just FYI: cities don't just magically expand they have to buy it and only do so when profitable).
- Renting land plots or buildings is a very good idea, I like that (make sure the tenant can't sell the land).
- Making customers / taxes more realistic (location based) seems like a good idea, but what is that? In this game there's more residents in Helsinky than LA, so why should it have less customers? I would rather have it be realistic based on nearby residents (i.e. busy apartments increase customers to the nearest retail store more than one a few squares away) -> this would also motivate players to build more apartments rather than just retail.[/quote]

Yeah, my idea was that the demand also increases so the economy is growing. Because right now there is quite hard to earn a lot of money as the demand is quite low compared how high it realistically would be. I also think that this would be the easiest change as bots who buy and work already exists, so it would just need to be increased. The con is obviously that this is quite a big change in the game, which could influence a lot of things. But on the other hand, it would be quite easy to turn the bot levels back again. So I would really like it if Gluten at least want to try it out for a week to see how it works.

Yeah, as I wrote, there should be a minimum wage so the bots wouldn't be misused (around 35 USD? Different for different kind of products).

Even if not all plots have buildings, all plots is owned by someone. And if you don't own an empty plot, you can't expand. I don't see why you should earn money if you can't buy something for it. 2 weeks ago there was still a lot of plots on the auction, but now there is none. And as you wrote, you are not interested in selling any of them. So yeah. Another city would in my opinion really help this (or the ability to rent plots).

And as you wrote, the best thing would be to get new products into the game. Right now, all products selling in stores are food packages. Adding another product would make the game more interesting and realistic.
I don't really now what that could be. Maybe someone has an idea? Maybe adding another "need" like happiness, and when you have under 20% happiness you can't work/you just produce 50% as much as usual with every working session. With that new need you could increase a lot of products, fitness studios, amusement parks, theaters and so on (maybe also stadiums, so you could create a football team and play against other teams and by that earning price money which you could invest in new players?) Or an arena which you could hire and perform on, other people could then buy tickets from you=you get money from them, the arena owner gets money from you and the spectators get more "happiness". An airport where you could fly to another contry or city and live in a resort where you get happiness and energy. I know these things would be really hard to implement, but I'm just brainstorming a bit ;)
SlackerGuy
Mogul   VIP
Quoting AppleStore:
[quote=XDCD][quote=AppleStore]I have an idea which would totally change some elements of the game which in my opinion aren't good.

-Increase the number of bots to 1-2k (but with a minimum wage of like 35 USD, just like real life)
-Increase the number of bot customers to around the same Niveau

These two changes would in my opinion make the game more realistic and enjoyable. Because just like in real life it would lead to more traffic in the stores and more employees. Because in real life there would most likely be at least 1000 customers in central New York and Los Angeles.

-Add another city to the game (Miami for example)
-or: make the existing cities bigger

As all plots are taken there is no room to buy any, and just like real life, the cities would most likely be expanded if that is the case.

-The ability to rent plots

Someone already had this idea but I thought it was so good so I would like to add this here as well.

-Make the customer and taxes more realistic

If I should be serious, I don't really like this, but that would make the game more realistic. One example is to decrease the number of customers in Finland to a lower Niveau than in USA, as that is the case in real life. But to make that fair the taxes would need to be higher in Los Angeles than in Helsinki. That's the reason why I wouldn't like this.


What do you think of this ideas? Would be interesting to discuss them a bit.


While you do have some good ideas I don't agree with all of them.
- Increased bots is indeed a good idea -> preferably if they do buy supplies as well.
- This does have to come with increased (fixed) costs though, definitely when talking about the numbers you mention.
- Another city or extra doesn't seem needed, there's still plenty of land available (I know I a lot of it but: selling it just kills everyone's profitability).
There does need to be some improvement, such as specialisations or something else to prevent everyone just building the same buildings and competing only on price. Without that, the same thing will just happen to any new land. (Just FYI: cities don't just magically expand they have to buy it and only do so when profitable).
- Renting land plots or buildings is a very good idea, I like that (make sure the tenant can't sell the land).
- Making customers / taxes more realistic (location based) seems like a good idea, but what is that? In this game there's more residents in Helsinky than LA, so why should it have less customers? I would rather have it be realistic based on nearby residents (i.e. busy apartments increase customers to the nearest retail store more than one a few squares away) -> this would also motivate players to build more apartments rather than just retail.[/quote]

Yeah, my idea was that the demand also increases so the economy is growing. Because right now there is quite hard to earn a lot of money as the demand is quite low compared how high it realistically would be. I also think that this would be the easiest change as bots who buy and work already exists, so it would just need to be increased. The con is obviously that this is quite a big change in the game, which could influence a lot of things. But on the other hand, it would be quite easy to turn the bot levels back again. So I would really like it if Gluten at least want to try it out for a week to see how it works.

Yeah, as I wrote, there should be a minimum wage so the bots wouldn't be misused (around 35 USD? Different for different kind of products).

Even if not all plots have buildings, all plots is owned by someone. And if you don't own an empty plot, you can't expand. I don't see why you should earn money if you can't buy something for it. 2 weeks ago there was still a lot of plots on the auction, but now there is none. And as you wrote, you are not interested in selling any of them. So yeah. Another city would in my opinion really help this (or the ability to rent plots).

And as you wrote, the best thing would be to get new products into the game. Right now, all products selling in stores are food packages. Adding another product would make the game more interesting and realistic.
I don't really now what that could be. Maybe someone has an idea? Maybe adding another "need" like happiness, and when you have under 20% happiness you can't work/you just produce 50% as much as usual with every working session. With that new need you could increase a lot of products, fitness studios, amusement parks, theaters and so on (maybe also stadiums, so you could create a football team and play against other teams and by that earning price money which you could invest in new players?) Or an arena which you could hire and perform on, other people could then buy tickets from you=you get money from them, the arena owner gets money from you and the spectators get more "happiness". An airport where you could fly to another contry or city and live in a resort where you get happiness and energy. I know these things would be really hard to implement, but I'm just brainstorming a bit ;)[/quote]

Great.
XDCD
Millionaire   VIP
Quoting AppleStore:


Yeah, my idea was that the demand also increases so the economy is growing. Because right now there is quite hard to earn a lot of money as the demand is quite low compared how high it realistically would be. I also think that this would be the easiest change as bots who buy and work already exists, so it would just need to be increased. The con is obviously that this is quite a big change in the game, which could influence a lot of things. But on the other hand, it would be quite easy to turn the bot levels back again. So I would really like it if Gluten at least want to try it out for a week to see how it works.

Yeah, as I wrote, there should be a minimum wage so the bots wouldn't be misused (around 35 USD? Different for different kind of products).

Even if not all plots have buildings, all plots is owned by someone. And if you don't own an empty plot, you can't expand. I don't see why you should earn money if you can't buy something for it. 2 weeks ago there was still a lot of plots on the auction, but now there is none. And as you wrote, you are not interested in selling any of them. So yeah. Another city would in my opinion really help this (or the ability to rent plots).

And as you wrote, the best thing would be to get new products into the game. Right now, all products selling in stores are food packages. Adding another product would make the game more interesting and realistic.
I don't really now what that could be. Maybe someone has an idea? Maybe adding another "need" like happiness, and when you have under 20% happiness you can't work/you just produce 50% as much as usual with every working session. With that new need you could increase a lot of products, fitness studios, amusement parks, theaters and so on (maybe also stadiums, so you could create a football team and play against other teams and by that earning price money which you could invest in new players?) Or an arena which you could hire and perform on, other people could then buy tickets from you=you get money from them, the arena owner gets money from you and the spectators get more "happiness". An airport where you could fly to another contry or city and live in a resort where you get happiness and energy. I know these things would be really hard to implement, but I'm just brainstorming a bit ;)


Yeah, more bots and min wages for them is fine. And would be nice to try. But like I said, in huge volumes it will just inflate the economy a lot.

You suggest adding cities or expanding them because currently land is mostly owned (and like you said - a few months ago there was a lot on the auction for cheap in some cases).
The only reason people want land now, is because supply is limited, thus it becomes worth more. What makes you think all the new land won't be just bought up the same way? If you end up suggesting unlimited land, it will just be worthless.
It won't change anything without other much needed changes to prevent everyone only creating the same two buildings and competing on price alone.

New products are easy - even without changing needs.
Add product chains, this can be as easy as:
Farm (spec. wheat) -> mill -> bakkery for wheat -> dough -> bread
Farm (spec. apples) for apples
Add a few more products and then combine them ( bread + apples etc ) within a packaging company for a food package.
That alone can add a lot of different companies. If the amount of companies someone can own is limited they will have to pick a speciality, which will increase the need for people working together to create the end products.
Obviously it will take some work to balance it out to prevent making the products really expensive, but that can be done by adjusting the amount produced per worker.


Edit: Also, to add on to your ideas for new "needs" such as "happiness" or "fitness", yeah that sounds great, but use them to add buildings, such as a cinema, gym or parks that can only be build on land to increase the diversity of buildings.
SlackerGuy
Mogul   VIP
Quoting XDCD:
[quote=AppleStore]

Yeah, my idea was that the demand also increases so the economy is growing. Because right now there is quite hard to earn a lot of money as the demand is quite low compared how high it realistically would be. I also think that this would be the easiest change as bots who buy and work already exists, so it would just need to be increased. The con is obviously that this is quite a big change in the game, which could influence a lot of things. But on the other hand, it would be quite easy to turn the bot levels back again. So I would really like it if Gluten at least want to try it out for a week to see how it works.

Yeah, as I wrote, there should be a minimum wage so the bots wouldn't be misused (around 35 USD? Different for different kind of products).

Even if not all plots have buildings, all plots is owned by someone. And if you don't own an empty plot, you can't expand. I don't see why you should earn money if you can't buy something for it. 2 weeks ago there was still a lot of plots on the auction, but now there is none. And as you wrote, you are not interested in selling any of them. So yeah. Another city would in my opinion really help this (or the ability to rent plots).

And as you wrote, the best thing would be to get new products into the game. Right now, all products selling in stores are food packages. Adding another product would make the game more interesting and realistic.
I don't really now what that could be. Maybe someone has an idea? Maybe adding another "need" like happiness, and when you have under 20% happiness you can't work/you just produce 50% as much as usual with every working session. With that new need you could increase a lot of products, fitness studios, amusement parks, theaters and so on (maybe also stadiums, so you could create a football team and play against other teams and by that earning price money which you could invest in new players?) Or an arena which you could hire and perform on, other people could then buy tickets from you=you get money from them, the arena owner gets money from you and the spectators get more "happiness". An airport where you could fly to another contry or city and live in a resort where you get happiness and energy. I know these things would be really hard to implement, but I'm just brainstorming a bit ;)


Yeah, more bots and min wages for them is fine. And would be nice to try. But like I said, in huge volumes it will just inflate the economy a lot.

You suggest adding cities or expanding them because currently land is mostly owned (and like you said - a few months ago there was a lot on the auction for cheap in some cases).
The only reason people want land now, is because supply is limited, thus it becomes worth more. What makes you think all the new land won't be just bought up the same way? If you end up suggesting unlimited land, it will just be worthless.
It won't change anything without other much needed changes to prevent everyone only creating the same two buildings and competing on price alone.

New products are easy - even without changing needs.
Add product chains, this can be as easy as:
Farm (spec. wheat) -> mill -> bakkery for wheat -> dough -> bread
Farm (spec. apples) for apples
Add a few more products and then combine them ( bread + apples etc ) within a packaging company for a food package.
That alone can add a lot of different companies. If the amount of companies someone can own is limited they will have to pick a speciality, which will increase the need for people working together to create the end products.
Obviously it will take some work to balance it out to prevent making the products really expensive, but that can be done by adjusting the amount produced per worker.[/quote]

You’re clever!